Work
2025–2026
FRACTAL →
Developer
A multi-agent orchestration harness built to manage and steer sub-agents through complex workflows, end-to-end feature development, and makes work observable.
Oct 2025 – Aug 2026
Emtelligent →
AI Builder / Hybrid PM
Worked as the company's first AI-Builder to prototype and develop the "self-serve" clinical SaaS platform. Worked with stakeholders and small teams to pilot AI-native best practices.
2024–2026
Nomsters →
Founder: design, engineering, research
As a first-time founder, I saw an opportunity to use AI to merge MyFitnessPal with Tamagotchi because sometimes we take care of our virtual pets better than we take care of ourselves.
Oct 2021 – Jul 2023
Elodie Games →
Lead UX Designer
Joining after a Series A, I led UX on the metagame and crossplay UX and UI of a co-op ARPG, and built the UXUI team from the ground up.
Nov 2018 – Apr 2021
Disney Mirrorverse →
Lead UX/UI Designer
I took over the UXUI team on a Disney ARPG struggling toward launch, and rebuilt questing, progression and gacha when the game pivoted genre.
Aug 2017 – Nov 2018
Taunt →
Founding product designer, first employee
A live experience that arrives after the tournament is a demo, so the date set the scope. Then the novelty problem set everything after it.
Jul 2015 – Aug 2017
Paradise Bay →
Senior UX Designer, Z2 Live / King.com
As one of a three-person core product team on a live top-150 game, I helped drive a 40% increase in ARPU through event content, experiments and ad incentives.






