At Elodie I joined another startup on an ambitious mission: the next generation of crossplay co-op ARPG gameplay. Joining the team after a recent Series A, I led UX on mapping their metagame and crossplay UX and UI. I also contributed to product strategy, consulted with the founders, and worked with leadership to re-charter new initiatives.
My responsibilities included UX wireframes, metagame systems, establishing UI design systems and UI feature pipelines, product features built toward best-practice live "GaaS" ops, advising on UR playtest planning, and kicking off the UXUI team from the ground up.
HUDs, menus, and metagame features
Working primarily in the Metagame Pod, the UI team focused on the RPG's out-of-combat features. The HUD, Main Menu, Mission Select, Quests, Narrative Dialogue, Equipment and Character Management were essential for the alpha.






















