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Elodie Games

Joining after a Series A, I led UX on the metagame and crossplay UX and UI of a co-op ARPG, and built the UXUI team from the ground up.

Role
Lead UX Designer
Dates
Oct 2021 – Jul 2023
Focus
gamesunrealcrossplaymetagamedesign-systems
Seekers of Skyveil, the crossplay co-op ARPG Elodie was building.

At Elodie I joined another startup on an ambitious mission: the next generation of crossplay co-op ARPG gameplay. Joining the team after a recent Series A, I led UX on mapping their metagame and crossplay UX and UI. I also contributed to product strategy, consulted with the founders, and worked with leadership to re-charter new initiatives.

My responsibilities included UX wireframes, metagame systems, establishing UI design systems and UI feature pipelines, product features built toward best-practice live "GaaS" ops, advising on UR playtest planning, and kicking off the UXUI team from the ground up.

HUDs, menus, and metagame features

Working primarily in the Metagame Pod, the UI team focused on the RPG's out-of-combat features. The HUD, Main Menu, Mission Select, Quests, Narrative Dialogue, Equipment and Character Management were essential for the alpha.

Objective example: a boss fight with fodder enemies targeted.
The Home Hub HUD in the game client.
Exploration HUD, mobile.
Home Hub world interaction, keyboard and mouse: talking to an NPC.
Home Hub world interaction, controller: talking to an NPC.
The main menu in the game client.
Forest hub, main menu.
Main menu V2, with future plans for discovery of stores, events and community.
Main menu V2, with the friends list and social features.
Character details in the game client.
Character details, attributes page, mobile.
Character details, equipment, mobile.
Seamless flow, figure 1: the world overview map.
Seamless flow, figure 2: the biome map.
Seamless flow, figure 3: the hub map.
The world map in the game client.
Mission select in the game client.
Mission details: adventure mission select with a difficulty slider.
Team select in the game client.
Team select as captain, not ready.
Hero select, solo, not ready.
Hero select, solo, ready.

From this study