Skip to content
Seekers of Skyveil
Seamless flow, figure 1: the world overview map.

Elodie Games

Seekers of Skyveil

Joined Post-Series A to bring in UX practices for their co-op ARPG game in Unreal. Would advocate for mobile-first and lead UX efforts mapping the meta-gameplay and crossplay UX&UI.

I'd also contribute towards product strategy and consulting with founders with insights and work with leadership to re-charter new initiatives. Responsibilities included developing UX Wireframes, developing metagame systems, helped to establish UI design systems, UI feature pipelines, develop product features towards best practice live “GaaS” ops, advise on UR playtest planning, and kick-off the UXUI team from the ground up.