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Redesigning FTUE for a Disney ARPG
The questing world map after Beta 0.8.

Disney Mirrorverse

Redesigning FTUE for a Disney ARPG

Faced with a drastic pivot towards a mid-core ARPG, the Disney Mirrorverse team had to navigate rough retention while dealing with changes in direction. I spent time to work with leadership, game teams, and diagnosing the early funnel to pin down what had to change leading to a dramatic boost in D1 retention.

D1 retention

under 20% → over 80%

Beta 0.8

D7 retention

under 3% → over 23%

Beta 0.8