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UX from nothing, at prototype stage
UX from nothing, at prototype stage

Odyssey Interactive

UX from nothing, at prototype stage

Joined the ex-Riot TFT team when there was a prototype and no UX function. Core flows, in-game HUD, social systems, tournaments and the internal tooling. The order mattered, because tooling the team could use is what let the flows keep changing.

No long-form study. This card is the whole claim. See the archive.